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Performance Capture

ABOUT

Facilities

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FRG's Performance Studio is an all-in-one space for capturing in every aspect of digital entertainment. Utilizing the latest technology operated by Academy Award winning crew, our facilities offers a massive performance stage, meeting rooms, sound recording studio (including a VO booth), and a full kitchen.  

  • Capture volume: 35’ x 55’ (40’ x 60’ bleed) x H 16’

  • Cameras: 56 OptiTrack Prime (32 Supers)

  • FaceWare HMCs + Stretch Sense 2.0 gloves

  • UE Realtime / Virtual Production integration 

  • Sound recording studio with VO booth

  • Full kitchen

  • Viewing loft

  • Private production office and conference room 

  • Locker room with shower

  • x 2 loading bays

  • Ample, reserved parking

  • 15 minutes from LAX

  • Deep LA roster: top mocap, stunt & VO talent

STUDIO SPECIALTIES 

Latest Tech

Cameras, software, sensors... even our props are state-of-the-art. 

Games, Videos & Films

We have experience in virtually every entertainment genre.

Sound & VO

Recording facility on-site.

Actors & Stunts

We have an established rapport with the region's best mocap performers.

Post

We can assist in the postproduction processes of your shoot. 

OUR VISION

Providing the space and expertise to bring your vision to life.

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Jeff Swenty
Creative Director

Action sequence director for multiple Call of Duty titles.  Motion Capture director for  three billion dollar franchises including Tony Hawk and Guitar Hero.

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Marc Morisseau
Mocap Director/TD

Marc has pioneered mocap pipelines, stage to post production for  numerous Marvel Studios, Fox Studios, James Cameron's Avatar sequel films, and AAA game franchises such as Resident Evil, Battlefield and Call of Duty titles.

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Wendy Nguyen
Ist Mocap Technician

Major film credits as Stereo Artist and Lead. Subsequently, worked directly under James Cameron and his camera operators for the Avatar sequel films, virtually editing cameras and converting the entire film into stereo 3D.

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Nakia Harris
Audio Director

Started in the game industry 2004 as a sound designer for studios including Electronic Arts, and Treyarch. Decades with Infinity Ward on the Call of Duty franchise, as sound designer, musician, and director. Also ran sound for IW’s mocap studio and teams.

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Clients

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Project Spotlight

Contact Us

Contact us today to discuss our services.

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© 2026 Free Range Capture

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